FAQ Description Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2. This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs. Topics include:
Working with cameras 04m 47s Creating camera targets with constraints 03m 43s Render properties 05m 07s Adding motion blur 04m 10s Creating depth of field 07m 08s Basic Animation Understanding the Timeline 04m 03s Animating objects 06m 26s Editing animation in the Graph Editor 08m 36s Using the Dope Sheet 04m 53s Path animation 04m 32s Facial animation using shape keys 04m 40s Understanding armatures 06m 02s Fitting an armature to a creature 07m 23s Deforming a character with an armature 03m 49s Setting up inverse kinematics 03m 53s Controlling the hips and body 02m 01s Animating in Pose mode 02m 47s Creating a test animation 09m 24s Conclusion Goodbye 00m 15s While you won't become a Blender expert with these video the numerous amount of videos are extremely well produced and for the most part explained very well by the author. All the exercise files which the course references throughout the videos are available as part of the course and indicated clearly when you need to reference theme.